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Attribute for artisan tools 5e9/1/2023 So how does this all work? Well, first our weaver must come up with their design, and I offer several ideas though players should always work with their GM to create something perfect for their situations, and they begin sewing and weaving. There is a weird type of symmetry for creating outfits, and if you are in a game with a lot of downtime, this is the perfect time to make sure you are still fabulous while climbing a mountain. Sure, shoes are cheaper but they take longer to produce, while outfits are more expensive but are faster to produce. I’m not sure that that is realistic even for a fantasy game so we are going to increase that a bit, but outfits are going to be faster to produce than shoes are… on the flip side, they are going to cost more as you need more materials for it and as a type of balance. Like during a Long Rest fast, and as most people also add in sleep to their Long Rest, that’s like you can make an outfit in 2 hours fast. The only major difference between the two tools is that according to Xanathar, making outfits is fast. So we will take that, where we are creating outfits for specific situations and getting minor benefits from it. If someone wants to create outfits and what not, it wouldn’t be out of the realm of possibility for them to also be a cobbler or at least have some knowledge of cobbling some beautiful shoes. Certain shoes go with certain outfits and you need a variety of outfits and shoes to really make it all work, though if you look at my wardrobe and my single pair of shoes, I obviously don’t think that in reality.īut speaking of cobbling shoes, I think that that is a great mechanic for what we are doing here, and it flows well. So, how do we make this tool better? Well, the idea of making outfits and garments and what not is pretty close to cobbling shoes. The only thing I find useful in this is that Craft Clothingis assumed to take a single long rest… which seems like a stretch but sure… why not, making an outfit is faster than cobbling shoes or painting something glamorous. A normal weaver probably never deals with magic unless you are in a high magic world or there is an abundance of magical cloth out there. I’ve no idea what these additional insights are, but I suppose in certain campaigns it can be pretty handy… though does a weaver really know anything about a magical tapestry? I suppose your character is supposed to be made of different stuff than a normal weaver, or else why would you go adventuring… but still. It’s the same shit all the other tools get, oh when looking at something magical that is part of your niche tool, you can get additional insights. Components are always good I suppose, which you know… maybe I shouldn’t be so rude to Xanathar… it does give me components that I sometimes modify, so you know what… Xanathar gets a gold star for the components it creates… on the other hand… the rest of it is pretty boring. Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part of a long rest.Īlright Xanathar, let’s talk what we have here. As part of a short rest, you can repair a single damaged cloth object.Ĭraft Clothing. Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items. Your expertise lends you additional insight when examining cloth objects, including cloaks and robes. You know how to work a loom, but such equipment is too large to transport.Īrcana, History. Weaver's tools include thread, needles, and scraps of cloth. ![]() Weaver's tools allow you to create cloth and tailor it into articles of clothing.Ĭomponents. My favorite part of these is talking shit about Xanathar’s Guide to Everything, so with out further ado… here we go on page 85: Zero Hit Points is not affiliated with Wizards of the Coast LLC or Hasbro, Inc.Alright. The Zero Hit Points logo is a trademark of Zero Hit Points. Here are many more artisan tools to add to your list.įollow work by is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License except where otherwise indicated. The list of artisan's tools in the Player's Handbook (and in the Basic Rules) is intentionally incomplete. Image by Omuk, Creative Commons Attribution-NonCommercial-NoDerivativeWorks 3.0 LicenseĬreative Commons By-NC-ND 3.0 License Artisan's Tools
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